Many comments have focused on the fact that beornings are a seemingly small group and that they are a subset of the race or men, possibly even a distinct race altogether. Further, many of them assert that the beornings would not have been near the areas currently available in LOTRO and that all of this constitutes large holes being torn in the lore by the development team at Turbine.
Are the Criticisms Accurate?
In a word, yes. The beornings would seem to a be a specific population descended from Beorn, a notable character from The Hobbit, who are given some passing mentions in The Lord of the Rings. The available references would indicate the following about the beornings:
- they are excellent bakers, notable for their twice baked cakes made with honey
- Beorn was a "skin changer" able to change into a bear at will
- the shifting ability may or may not have been lost to his descendants
- they are busy defending the area between Carrock and Mirkwood
- they are vicious enemies of the forces of Mordor
Yes. In The Hobbit Beorn seems to have a meeting, while in bear form, with a large number of other bears. These may or may not be natural bears or other "skin changers" like himself. While the immediate inference may be that Beorn has the ability to summon and communicate with bears, it could just as easily be that he has summoned others like him, who may naturally be known according to the best known of their kind, Beorn. Thus beornings may not simply include his descendants, but perhaps an entire family of which Beorn himself was only the most notorious member.
What About the Geography Problem?
That's a good question. The beornings are said to be busy in the North between Carrock and Mirkwood and this is a long ways from the action in LOTRO. However, let's look at the other problems already present in the game:
Hobbits
- the hobbits are preoccupied with regular life in and around the Shire, until after the rangers have all left and dark forces begin to slowly filter in around the bounds. They don't begin to Take up arms as a group until The Scouring of the Shire well after the events of the War of the Ring.
- there are exactly four hobbits (not counting Bilbo or Gollum) who are active in the War of the Ring; Frodo, Samwise, Meriadoc and Peregrin
- there are seemingly thousands of hobbit characters active in LOTRO
Dwarves
- the dwarven populations of Middle-earth are focused in Ered Luin, Erebor and the Iron Hills, with some further South in the Ered Nimrais, and would not be found in the central lands of the West of Middle-earth unless travelling
- while the dwarves of Erebor and the Iron Hills are drawn into confrontation with forces of Sauron there is only one directly involved in the events being followed in LOTRO; Gimli
- it would seem that dwarves are more popular than hobbits and have far more characters representing their race
Elves
- there are only four Elven populations left in Middle-earth that seem to be worth mentioning; Mithlond, or the grey Havens under Cirdan, Rivendell under Elrond, Lothlorien under Celeborn and Mirkwood under Thanduil. While Mirkwood seems to have ongoing issues, and Lothlorien repulses some attacks by the orcs during the War, no major force of elves is active in fighting the forces of darkness outside of their own lands
- Elves are a dwindling group in Middle-earth, with many of their number sailing into the West
- the sum total of elves active outside of their own lands: 3; Elladan and Elrohir (the sons of Elrond who travel with the rangers) and Legolas
- Elves are abundant in LOTRO
So what was I hoping to prove with all that? Simply this: Yes, beornings may represent come incongruities with the "lore", but no more than the other races (not to mention classes) already found in LOTRO.
The Reality is...
If the developers were to stick solely to the in-book-continuity, without any deviations whatsoever, the game would be a flop. Oh sure, there would be a lot of people who would come for the experience, but as a MMO it would be terrible. The only playable race would be men (unless you confined elves or dwarves to specific areas) and would be limited to only those events and places mentioned by Tolkien. If I'm not mistaken, there have been other games where you effectively play through as a member of the fellowship, alternating between characters depending on where you are.
The Other Thing...
I'm sorry to say this, but if you're so anally retentive about what's in the game then just don't play it. Don't comment in all the forums just trying to convince everyone how terrible the game is. Go write something better or design a better game if you like, or go even further and create something totally new. Enough with the endless criticisms about how Turbine continually fails to meet up to your stringent standards, either play it and make constructive remarks about plausible improvements to the game.
In the End...
Someone is always going to be unhappy about the state of just about anything. Maybe there's a good reason and maybe there isn't. Either way, Turbine makes the game to make money and that means making a game that's popular, not just geared to the hardcore purists. Those who aren't happy can either send detailed and well thought out imput to the developer team via email or just vote with their (metaphorical) feet and leave the game. As for teh rest of us, we will continue to enjoy a game that has been thoughtfully and meticulously put together to provide maximum appeal to both Tolkienites and the un-initiated alike.